
In 2000, a group of programmers and designers released a trick map modification package called DeFRaG that pushed forward the genre of trickjumping, solidifying it as a central play-style within the overall Quake 3 community. Using these techniques, players could traverse a map in a fraction of the time it would normally take.Īs this style of play spread, and compilation videos spread through the chat client IRC and various forums, the Quake 3 modding community built custom maps with tricking in mind. In Quake 3, chaining together rockets, grenades, and plasma pulses can radically increase a player’s speed. In other words, a trick might require using a rocket launcher to push yourself forward, or give yourself an extra lift, since the impact of the rocket would change your trajectory and speed. Trickjumping combined a strategy of strafe-jumping and self-inflicted propulsion. The video, like many trickjump compilations, showed a group of players flying across maps and careening around corners.

Although many first-person shooters have their own devoted communities of trickjumping, the compilation I first saw was for Quake 3-a game that I had played many times with roommates and friends at LAN parties we used to host in Chicago. I came across my first trickjump compilation around 2007.
